The using of Interactive Technologies at English Lessons in order to increase students’ motivation
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The using of Interactive Technologies at English Lessons in order to increase students’ motivation Students: Lazarev E.S. Fazli M.K. Teacher: Belyaeva E.I.
If you want to succeed in your life you need to know the language, because English is the most important language. Almost 60% people in the world use English regularly. About 300 million people are actively studying the English language. But we come across another problem – students’ motivation.
THE AIM OF THE PROJECT The aim of the present research work is to cover the possibilities of information technologies (of the SMART Board in particular) in education in order to use them at English lessons for the formation of students’ motivation.
THE PURPOSES To learn about information technologies in education. To analyze the development of school boards. To make up a questionnaire to interrogate the poll concerning the SMART Board. To make up a presentation. To consider the effect of information technologies on the process of education. To create a program to use on the SMART Board and to describe the way it can be used at the lessons. To offer the tasks for our program To analyze how interactive Technologies influence children’ motivation to learning.
INTERACTIVE TECHNOLOGIES AT ENGLISH LESSONS INTRODUCTION The possibilities of the SMART Board SMART BOARD AS ONE OF THE MOST EFFICIENT WAYS OF INCREASING STUDENTS’ MOTIVATION APPENDIX 1-6 Bibliography Conclusion
The object of the research work is the ways of using SMART Board to increase students’ motivation; The subject of the present work is SMART Board Technologies;
Last year we made the video about the SMART Board, which you can see on the site: http://gym1515.rutube.ru
CALIBRATION Before starting work on the interactive whiteboard we must standardize it with our fingers.
THE NOTEBOOK We can use it to write a text or to draw in different colors on the SMART Board. Most models of SMART Board include a pen tray on the front of the interactive whiteboard that holds four plastic pen tools and an eraser
THE PRESENTATIONS Presentation is the practice of showing and explaining the contents of a topic to an audience or learner.
THE TABLET The tablet is a device for entering drawings by hand directly into the computer.
REMOTE-CONRTOLS We have also little remote-controls. They work with the program «Turning point».
Do you think using compute technologies can make lessons more interesting and more captivating?
The twelve SQUARES. 0 0 6,35 0 12,7 0 19,05 0 0 6,35 6,35 6,35 12,7 6,35 19,05 6,35 0 12,7 6,35 12,7 12,7 12,7 19,05 12,7
We also offer another program which is very similar to the program “Twelve squares”. It’s called “guess a melody” .
Thanks to SMART Board technologies our lessons have become brighter. Using SMART Boards options help us to concentrate, be involved and look forward to our next lessons. Thus, the aim of the research work has been achieved and we have proved our hypothesis that it is possible to increase student’s motivation by means of interactive technologies.
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